SH_000REEL2.39 : 1

Mushthakh

Lead layout & previz artist composing camera, blocking and crowd for feature-scale cinematic sequences — and building the Unreal pipeline tools that keep the shots moving.

DNEG · Feature VFX Based in Mumbai, IN UE5 · Layout · Pipeline
SH_010Selected Work2.39:1

Shots & Sequences

Three cuts — previz, VFX layout and 3D layout (full CG).

REEL_01PrevizRT —:—

Previz Reel

Sequence previz, timing & cinematic intent.

REEL_02VFX LayoutRT 1:29

VFX Layout

Camera match & staging over live-action plates.

REEL_033D Layout · CGRT 1:12

3D Layout — Full CG

Full-CG camera, blocking & scene assembly.

SH_015CreditsFilmography

Featured On

Films & series I’ve contributed layout / previz to.

SH_020Pipeline & ToolsPython / UE5

Tools I Built

Editor tooling that removes friction between layout, FX and the render farm. All Python — tkinter / PySide6 front-ends over the UE5 API.

T_01 ShotSequencerPy Pure-Python UE5.6 plugin — camera tools, asset wrangling, render setup and shot sequencing in one panel. UE5.6 · tkinter
T_02 RAVAN P4 Submit Standalone Perforce submission tool with department filters, history and connection diagnostics. Perforce · tkinter
T_03 MHGC Populator Geometry-Collection crowd placement with Poisson-disk and semicircle battle formations. UE Python · Chaos
T_04 FBX Library Browser Animation library with an OpenGL skeleton viewport and a live TCP bridge into the editor. PySide6 · OpenGL
T_05 MetaHuman Merge Combines face + body meshes via an external mayapy pass for crowd-software ingest. UE Python · mayapy
SH_030Profile1.85:1

I sit where the camera meets the pipeline.

By day I’m a lead layout & previz artist — staging camera, blocking and crowd so a sequence reads before a single frame is finaled, and leading how those shots get built. When the shot needs something the toolset doesn’t have yet, I build it.

That means Niagara systems for creature-scale FX, Chaos destruction caches, and a stack of Python editor tools that keep layout, animation and the farm talking to each other. Lately I’ve been pushing UE5 previz into photoreal output with a local ComfyUI pipeline, and prototyping toward game-level design.

RoleLead Layout & Previz Artist
StudioDNEG · current
BaseMumbai, IN
FocusUE5 · Pipeline
StatusOpen to work
Unreal Engine 5SequencerNiagara ChaosPythonPySide6 PerforceMayaComfyUI
Studios · Credits
MPC / Outpost / DNEGCurrent / Sparky Animation / Omen Animation
SH_040End SlateContact

Let’s make
the shot.

Reels, layout work, pipeline tooling, or just to talk Unreal. Drop a line.